Showing posts with label environments. Show all posts
Showing posts with label environments. Show all posts

2012/11/22

Long time no post, sorry! I was a bit busy with various jobs and some workshops, as well as some personal scribbles.

I did another CGMA course: Intro to Perspective for Entertainment Design, instructed by Polina Hristova. Most of the work is a bit boring to look at, so this is a selection. The course was very informative and I really needed it (still do). The previous run however was instructed by a new teacher.

1P perspective thumbs, line art. Oh yeah, I was all excited about Diablo III. One of the Blizzard cinematic artists was also in the course, so that was fun.

First 3 thumbs of week 4, 2 point perspective.

Second batch of thumbs, also 2 point perspective.

3 point perspective thumb.

Translating points and curves, measuring (I estimated a few things because I ran out of time)

Another 3 point perspective one, with some color this time.

I'm glad I took the course as I tried learning from a book before and didn't quite got as much out of it.

2011/05/18

2 Updated CGMW images

Here are 2 images I worked on after the end of the workshop.
The jellyfish cities from week 5.

The final confrontation from week 6.

Some older vehicle work. Not something I do a whole lot apparently. ;)

CGMW - Environment Design 1

I've been doing the master class Environment Design 1 over at CGMW, instructed by Jason Scheier. I learned a bundle, gained new insights and had a lot of fun working on the assignments. It was also a good starting point to pick up some new good habits and to further my studies.

I'll post some of my assignments here.

Week1 - 3: 
This is the week 7 version, where I bundled 2 pages and made them a bit more presentable. 

Weeks 4 and 5:

Weeks 6:

week 8 (week 7 was bundling the separate images and make presentable sheets out of them):
I saw this Feng Zhu video on his youtube page where he painted 3 environments at the same time. I tried this here with these 4 and it was indeed a lot faster. Really forced me to concentrate on the big shapes first and leave details for later. 

I'm still incorporating feedback I got from Jason, so some of these will get an updated version later on with improvements like better depth , clearer shapes, tighter painting, more design and such.