2011/06/25

More

A study of a M6 Bradly and a scifi soldier concept which was considered too human:



2011/06/21

Some new work

I did my first paid freelance design job the other day, so a big shout out to the people over at Xform! ;) Go play their games, they're free and online!

With their permission, here are the robots I designed for them. It was a bit of a rush job, so only 1 view per design. You can click the image for a bigger version.

Melee robot

Crawler, I think it self detonates

Tank type unit

Standard robot

The player, kind of a souped up or v2 of the standard robot.

And my entry to the Rift: Create a Colossus contest:

The contest was to create a 10-story high colossus of a single plane (I chose 'death')  for the MMO Rift. I started way too late of course, so was in a bit of a hurry with this one. Then again, I need to get faster anyway.

And a study of a fashion ad, just for fun and practice:

2011/05/18

2 Updated CGMW images

Here are 2 images I worked on after the end of the workshop.
The jellyfish cities from week 5.

The final confrontation from week 6.

Some older vehicle work. Not something I do a whole lot apparently. ;)

CGMW - Environment Design 1

I've been doing the master class Environment Design 1 over at CGMW, instructed by Jason Scheier. I learned a bundle, gained new insights and had a lot of fun working on the assignments. It was also a good starting point to pick up some new good habits and to further my studies.

I'll post some of my assignments here.

Week1 - 3: 
This is the week 7 version, where I bundled 2 pages and made them a bit more presentable. 

Weeks 4 and 5:

Weeks 6:

week 8 (week 7 was bundling the separate images and make presentable sheets out of them):
I saw this Feng Zhu video on his youtube page where he painted 3 environments at the same time. I tried this here with these 4 and it was indeed a lot faster. Really forced me to concentrate on the big shapes first and leave details for later. 

I'm still incorporating feedback I got from Jason, so some of these will get an updated version later on with improvements like better depth , clearer shapes, tighter painting, more design and such. 

2011/05/10