2012/11/28

Just saw Brave

My BluRay of Brave arrived in the mail today! I managed to not watch it and wait for the BluRay. Encryption almost ruined it but managed to update the whatchamacallitkey. Although it didn't become my top Pixar movie, I did enjoy it a lot. Merida particularly made a great Disney princess and I just love her accent and huge mass of red curls. The scope of the movie was a lot smaller than usual, but it was nice to see a shift in focus. I think this is the first Disney animation focusing on a mother-daughter relationship. Still hyped, I had to do a little fan art.


I'll probably do some studies at some point as I'm trying to learn more from animations.

2012/11/25

Bingo Run

Some time ago TiniDream Studios hired me to provide some additional graphics for their latest game Bingo Run and Bingo Run HD. The game's been out now for a while and available at the Apple app store here: https://itunes.apple.com/us/app/bingo-run-hd/id573749387?mt=8

Bingo game presenter. My personal favorite version had her with some cute freckles though.

The Vegas version required a different presenter with a more adult style. Other graphics by TiniDream Studios.


Direction by Rangel Spasov.

2012/11/22

Still on workshops. I took another CGMA course the semester after I took the perspective one. This time I took Environment Design for Games 2, instructed by James Paick. I did his other masterclass (Environment Design for Games 1) earlier, so figured this was the natural choice. I really struggled with this one as I was going through a learning curve dip. The approach was different than the first masterclass, as this one had a central theme: colony. I wanted to steer away from humans settling.

Some exploratory thumbs. I was thinking about insects surviving an apocalyptic event, wiping out the human race.

More along the same theme. Values really suffered in some of these.

Continuation on the 2 I found most interesting. Both depict a spider / ant hybrid race. One lives in an arctic environment, using ice crystals for their habitat, the other has an ant hill like structure over water. I imagine them building webs for hunting and living in a hive like structure.

More of the same. Same problems as before. I like 1 and 3 though.

A bit better result. Exterior shot of the arctic ones, hunting and catching some seafood.

Interior - nursery with detail call out and references. Workers gather liquefied food frozen into crystal shards and place these in feeding pillars. Heat travels through these and the liquefied food melts and slowly trickle down these shafts. Holes in the shaft allow portions to drop down, feeding the hatchlings beneath it. In the background the queen can be seen laying more eggs. 

Long time no post, sorry! I was a bit busy with various jobs and some workshops, as well as some personal scribbles.

I did another CGMA course: Intro to Perspective for Entertainment Design, instructed by Polina Hristova. Most of the work is a bit boring to look at, so this is a selection. The course was very informative and I really needed it (still do). The previous run however was instructed by a new teacher.

1P perspective thumbs, line art. Oh yeah, I was all excited about Diablo III. One of the Blizzard cinematic artists was also in the course, so that was fun.

First 3 thumbs of week 4, 2 point perspective.

Second batch of thumbs, also 2 point perspective.

3 point perspective thumb.

Translating points and curves, measuring (I estimated a few things because I ran out of time)

Another 3 point perspective one, with some color this time.

I'm glad I took the course as I tried learning from a book before and didn't quite got as much out of it.